BACK TO WORK

WORK

Infinite% App

Personal Project

MEDIUM

Mobile App

DELIVERABLES

UX, UI

PROJECT ROLE

Designer

Overview

Infinite% is a native application that encourages users to reduce the use of their devices to save energy. The target audiences for this app are millennials, specifically students and early adopters, in other words, trendsetters who love new technologies. How is this app perfect for its target audiences? Infinite% does not only help users save battery on their device, but also the cost of their bills. Not only does the app save the user’s phone and electricity bills from the reduction of usage, but also from rewards. This is perfect for students that depends solely on their part-time jobs and student loan. The app has a point system, where the less time the user spends on their devices, the more points they acquire; the more points, the more awesome rewards they receive. This is also quite a fun app that encourages users to save battery in a quite a candid, yet fun, way through its language; however, it does not insult the user in a personal way since it only makes fun of their battery usage. Users are also able to make fun of or praise each other based on their points through the fame and shame buttons. To avoid cyberbullying, they cannot message or comment, but can only fame or shame with a tap of a button. If a user is embarrassed of gaining the shame button, that would act as a motivation to use less energy or his or her device to gain more points. This faming and shaming concept is great for early adopters because this type of stuff on the internet is the trend right now, specifically the shaming part; however, this type of shaming is quite harmless and should encourage the user to go on his or her devices less.

The app interface is created using Adobe Illustrator, and the video is produced with Adobe Aftereffects.

Outcome:

How It Works

Infinite% is a fun app that encourages people to reduce their use of electronic devices (mobile, computer, tablets) to save energy. This is a motion graphic on how the app works.

Home Screens

This the the home screen. The colour and fullness change depending on how much energy is used. The screen also shows which apps are using the most energy.

Ranking Screens

The ranking screens display the score amongst the user’s friends and of the public. Users can fame people on the hall of fame, and shame people if they are on the hall of shame.

Profile Screens

These are the profile screen. The user’s score determines the colour of the profile. For example, someone with a score above 100 will have a turquoise coloured profile, while someone with negative points will have a red coloured profile.

Profile Details Screens

These are screens linked from the profile screen. Users can view their reward history and potential rewards if they reach a certain score. They can also view their list of friends.

Settings Screens

These are the setting screens, where users can connect or disconnect their devices, as well as edit their account settings.